memory leak problems with tetris poop
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@@ -5,6 +5,39 @@
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*/
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export {
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auto_resize,
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auto_scroll_to_bottom
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};
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function
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auto_resize
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(checkbox_element : HTMLInputElement,
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target_element : HTMLTextAreaElement,
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max_height : number)
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: void
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{
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// if the user has manually resized their output, we do nothing
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if (checkbox_element.checked) {
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let target_height: number = target_element.scrollHeight;
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// resize it automagically up to 500px
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if (target_height < max_height)
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target_element.style.height = String(target_height) + 'px';
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else
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target_element.style.height = String(max_height) + 'px';
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}
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}
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function
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auto_scroll_to_bottom
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(checkbox_element : HTMLInputElement,
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target_element : HTMLTextAreaElement)
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: void
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{
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if (checkbox_element.checked) {
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// scroll to bottom
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target_element.scrollTop = target_element.scrollHeight;
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}
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}
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@@ -0,0 +1,49 @@
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/**
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* Tetris
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*
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* @module
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*/
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export {
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};
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import * as libfewd from './libfewd.js';
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main();
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async function
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main
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()
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: Promise<void>
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{
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let ws : WebSocket = new WebSocket("/ws/tetris") ;
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let elt_tetris_state : HTMLTextAreaElement = document.getElementById('tetris-state') as HTMLTextAreaElement ;
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ws.onmessage =
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(e: MessageEvent) => {
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handle_evt(e, elt_tetris_state);
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}
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}
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//-----------------------------------------------------
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// Tetris
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//-----------------------------------------------------
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/**
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* take the entire tetris state, render the html elements
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*
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* then fish out the element in the document, and replace it
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*
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* blitting basically
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*/
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async function
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handle_evt
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(e : MessageEvent,
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oelt : HTMLTextAreaElement)
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: Promise<void>
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{
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let state_str : string = e.data as string;
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oelt.value = state_str;
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}
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